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SOTA
Atari 游戏
Atari Games On Atari 2600 Battle Zone
Atari Games On Atari 2600 Battle Zone
评估指标
Score
评测结果
各个模型在此基准测试上的表现结果
Columns
模型名称
Score
Paper Title
Repository
SAC
4386.7
Soft Actor-Critic for Discrete Action Settings
-
POP3D
15466.67
Policy Optimization With Penalized Point Probability Distance: An Alternative To Proximal Policy Optimization
-
Bootstrapped DQN
38666.7
Deep Exploration via Bootstrapped DQN
-
MuZero
848623.00
Mastering Atari, Go, Chess and Shogi by Planning with a Learned Model
-
Duel hs
31320.0
Dueling Network Architectures for Deep Reinforcement Learning
-
IMPALA (deep)
20885.00
IMPALA: Scalable Distributed Deep-RL with Importance Weighted Actor-Learner Architectures
-
C51 noop
28742.0
A Distributional Perspective on Reinforcement Learning
-
A3C FF hs
12950.0
Asynchronous Methods for Deep Reinforcement Learning
-
Prior hs
25520.0
Prioritized Experience Replay
-
R2D2
751880.0
Recurrent Experience Replay in Distributed Reinforcement Learning
-
Duel noop
37150.0
Dueling Network Architectures for Deep Reinforcement Learning
-
DDQN+Pop-Art noop
8220.0
Learning values across many orders of magnitude
-
Ape-X
98895
Distributed Prioritized Experience Replay
-
NoisyNet-Dueling
52262
Noisy Networks for Exploration
-
Agent57
934134.88
Agent57: Outperforming the Atari Human Benchmark
-
DNA
71003
DNA: Proximal Policy Optimization with a Dual Network Architecture
-
DreamerV2
40325
Mastering Atari with Discrete World Models
-
CGP
34200
Evolving simple programs for playing Atari games
-
FQF
87928.6
Fully Parameterized Quantile Function for Distributional Reinforcement Learning
-
IQN
42244
Implicit Quantile Networks for Distributional Reinforcement Learning
-
0 of 47 row(s) selected.
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